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Nov 26, 2013  Hope this helps! Unlimited DVR storage space. Live TV from 60+ channels. No cable box required.

Quote from CEO Matt Scott '3) Bans and detection We are not broadcasting bans, and to be crystal clear - no bans have been implemented. We took a very conservative approach this weekend. We didn't want a scenario where BE started mass autobanning players for incorrect reasons. We never want to have to mass unban again for some anti-cheat problem.

Instead we chose to record and analyze the data, and then we will be processing players accordingly. Moving forward we are also adding extra detections one at a time till we feel the system is running smoothly.

' So we are currently playing a game where no account is banned for hacking. Sounds balanced.

Balanced indeed. Hi, I'll enlighten some of you. Here: 'To start, Battleye is fully automated. This means that, unless the banwave is for an in-game exploit or something not involved with game files, it will always be unnanounced. The devs won't know until the banwave starts.

Apb

So, how does Battleye works? Battleye essentially works off the idea that humans are lazy, and we like for other people to do our work. It looks for trends and patterns.

As it sees a set of modified files become more prevalent in player's clients particularly over a short amount of time, those files get put on a watchlist. As the file sits in the watchlist Battleye monitors the growth in people using said modified files. If it noticed a trend in better stats/anomalies for most people with the files, it prepares to execute a banwave. Essentially, it looks for people who use mass distributed game modifiers.

This is because hacking a game is hard, and requires dedication, something that most people who cheat don't have, as they like instant gratification. So, if someone were to code their own modification to a game, and keep it all to themselves, it would be very unlikely they would found quickly. For those of you wondering how I know all this, it comes from the r/Rainbow6 subreddit, where a programmer associated with Battleye explained how it works. The thread is about 2 months old, but I will try to find the link and post it here.'

-woodzopwns I'll also say that Battleye until it gets to start banning people it learns first. So it will take some time until it does learn. But be assured that the guys hacking right now are already flagged. Once it decides to stop learning, a banwave will happen. And then anyone trying to hack after that will get instabanned without banwaves.

So far, thats how it worked in Rainbow 6.

2 days ago I had to format and reinstall everything. I was using the old beta drivers, which worked perfectly. Currently on the latest drivers and every time I press a macro key ingame it causes my characters to stop moving. For example: SWTOR - I have Num 6 macro'd to G15. Ingame Num 6 is bound to sprint. When I press G15 my character casts sprint, but then stops running.

Have to let go of W and press it again to start moving again. Ditto in APB Reloaded. To get around it all I have to do is open the configuration window.

Not sure what's causing it, but is it possible to download the previous version of the drivers again, as this is quite annoying. Make sure under playback options of the Corsair software you have the proper option selected. ►1 = Press the macro button once and every command is instantly triggered one time in the recorded order, each time you press the button. ►n = Defines how many times your macro is triggered each time you press the macro button. Configure your “n” value in the “Define N:” box. ►►►► = Holding the macro button down, forces the macro to repeat until the button is released. ►/■ = When you press the macro button your macro will play and repeat until you press the macro button once more to make it stop.

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