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This is the retail patch 2.01 for the English release of Battle for Middle-Earth II: Rise of the Witch-King. A patch updating the English edition of LOTR: The Battle for Middle Earth II: Rise of the Witch King to v2.01. Lotr bfme 2 rotwk expansion download install tutorial windows 7. Lotr bfme2 rotwk 2.01 crack. Bfme ii the rise of the witch king patch v201 201 nodvd crack.

A patch updating the English edition of LOTR: The Battle for Middle Earth II: Rise of the Witch King to v2.01. It implements several bug fixes and changes.

See entire list below. Version 2.01 – April, 2007 General - Unit ------------------------------ • All Lumbermills now cost 350 and spawn 5 workers instead of 4.

• Structure and Technology armor more resistant to Pierce (2% from 20%). • Factory Armor more resistant to Pierce (2% from 10%). • Resource Armor more resistant to Pierce (5% from 10%).

• All units that use siege armor are more resistant to Pierce (5% from 20%). • HeroMini Foot more resistant to Slash (45% from 60%); more resistant to Pierce (45% from 60%); more vulnerable to Structural (80% from 50%) • HeroMiniMounted more resistant to Slash (25% from 60%); more resistant to Pierce (35% from 60%); more vulnerable to Structural (80% from 50%); more vulnerable to Specialist (130% from 100%). • Hero Armor more vulnerable to Slash (40% from 25%); more resistant to Pierce (20% from 25%); more vulnerable to Specialist (30% from 25%); more vulnerable to Crush (50% from 10%); more resistant to magic (35% from 75%); more resistant to Poison (50% from 75%). • Tough Hero Armor more vulnerable to Specialist (30% from 15%); more vulnerable to Crush (35% from 10%); more resistant to Flame (20% from 25%); more resistant to Magic (25% from 50%); more vulnerable to Hero (65% from 50%); more resistant to Structural (40% from 50%). • HeroLight Armor more vulnerable to Crush (50% from 15%); more resistant to Flame (25% from 35%) • HeroArmorMounted more resistant to Slash (25% from 50%); more resistant to Pierce (15% from 50%); more vulnerable to Flame (40% from 25%); more resistant to Magic (50% from 100%); more resistant to Poison (50% from 75%); more vulnerable to Structural (80% from 50%). General - Creeps & Powers ------------------------------ • The “Heal” power radius has been increased to 200 (originally 150) and no longer works on machines or monsters; it restores up to 60% health (originally 100%). • The Structure Rebuild power timer has been reduced to 4m (originally 6m); further its area of effect has been reduced to 150 (originally 300) • Both Darkness and Freezing Rain’s recharge time have been reduced to 6m (originally 9m).

• Freezing Rain’s duration now lasts for 2m30sec. Torrent soundtrack dreamgirls. • Cloud Break’s recharge time has been reduced to 7m30s (originally 8m20s). • The following powers have been rearranged: • Dwarves - Dwarven riches switched with Summon Hobbit Allies; • Dwarves - Undermine switched with Cloud Break; • Mordor - Awaken Wyrm switched with Barrage; Barricade switched with Industry; • Isengard – Summon Wildmen Allies switched with Devastation; Watcher switched by Fuel the fires. • Goblins – Summon Spiderling Allies switched with Summon Wildmen Allies • The Barricade archer’s range has been increased to 320 (originally 275). General - Angmar ------------------------------ • Thrall masters now cost 200 (originally 100); Gundabad Warriors and Rhudaur Axe Throwers are now free (originally 50); Summoned Wolfriders have been reduced to 350 (originally 400). • Angmar’s Resource building hitpoints have been reduced to 2100.

• Summon Wights ability (15pp) now summons 5 wights instead of 4. • Sorcerer’s Well of Souls heal radius has been reduced to 320 (originally 400). • Sorcerer’s Corpse Rain recharge has been reduced to 3m20sec (originally 4m).

• Rhudaur Axe Thrower damage has been reduced to 45 (originally 75). • Rogash’s Leap ability recharge has been increased to 1m30sec (originally 1m); Battle Rage’s duration has been reduced to 1m (originally 1m30sec). • Sorcerer’s speed has been increased to 40 (originally 35). • The Dark Ranger’s Longshot ability now requires the unit to be Level 2; more vulnerable to Crush damage (200% from 100%). • Rhudaur Spearmen more resistant to Pierce (75% from 100%). • Karsh’s cost has been increased to 2000.